Medical-Surgical Education with Video Games

June 14, 2005
Portland, Oregon


> Workshop Overview <

> Program <

> Evaluation <

> Attendee Map <

> SLICE OF LIFE Conference <


Workshop #2: Evaluation Summary

“Medical-Surgical Education with Video Games” at OHSU Location: OHSMC, Portland, Oregon

Nineteen participants from the disciplines of medical and nursing education and research, and related business groups attended the workshop.

Participants completed an evaluation form at the end of the four-hour (1/2 day) workshop. Fifteen completed the evaluation form, a 79% response rate.

Comments are summarized below:

  1. What did you find most interesting about the workshop?
    • The overall novel concept of using gaming to “help education”- 9 comments.
    • Other values about the workshop:
      • time to plan and design a game
      • the demos
      • the discussion and theory
      • the helpful list of products and implementation
  2. What did you find difficult or unclear?
    • Two wanted to know “what’s next?” or “where to go next to get involved in this work?”
    • Other questions were about:
      • actual developer and gaming-company relationships
      • evaluating the effectiveness of games or simulations.
  3. Did you feel involved?
    • Eleven of 14 said “Yes!” and commented specifically on participation in group activities and the value of working on “practical design problems”.
    • Others responded:
      • mildly involved
      • not in the first half
      • no, too little time
  4. What have you learned that you can use in your work?
    • Three wrote “Introducing/using gaming can help the medical world”
    • Three wrote “Design of a game” and “Game development exercise/methods”
    • Two wrote “Everything”
    • Two wrote “Competition and emotion”, and stories and emotions are important in
    • games for learning
    • Additional comments:
      • The evaluation talk
      • About resources that I can tap
      • About systems wide training.
  5. What follow-up questions do you have?
    • Three of 15 wanted to know “What tools are available?”
    • Three asked about “getting funding and development costs”
    • Two wanted “more info on the technical aspect of game design & development”.
    • Additional questions:
      • Where is the best place to learn?
      • How can one apply this in teaching?
      • When is the next workshop?
      • How does one make medical games fun?
      • How does one get started?
  6. Feedback for workshop leaders?
    • Four commented positively:
      • Presentations were informative
      • “Good job!”
      • Liked the team approach
      • Good speakers
    • Four commented negatively:
      • wanted more time to work on own games
      • try to do more of what you preach
      • too much time spent lecturing
      • too many PowerPoint’s
    • Six offered specific suggestions:
      • provide more live game examples
      • include more discussion time
      • provide opportunity for participants to describe their gaming/simulation work, so that we can connect with them
      • provide evaluation data on games if and when available
      • distribute a central listing of what’s being developed
      • add ROI (Region of Interest) to the evaluation framework
 
© 2005 SUMMIT - Stanford University School of Medicine. All Rights Reserved.