Designing Compelling Medical Games

October 6 - 8, 2005
Stanford University


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Designing Compelling Medical Games” is a workshop about the design process. Think of a “cooking school” where the secrets behind each dish (the game) are learned, versus a “cooking class” where the chef demonstrates how to prepare the dish. We will focus on the “why” more than the “how”, a nd participants will have the opportunity to experiment as they create their own compelling game!
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Speaker Profile

Chris Darken

Christian J. Darken is an Associate Professor of Computer Science at the Naval Postgraduate School in Monterey, CA. He collaborates intensively with the MOVES Institute on several projects involving artificial intelligence, computer game technology, and defense/homeland security applications. Previously he was Project Manager of the Decision Support Systems project and Senior Member of Technical Staff at Siemens Corporate Research in Princeton, NJ, where he was variously associated with the Learning Systems, Adaptive Information and Signal Processing, and Software Engineering Departments. He was also a programmer of one of the first commercial first-person perspective massively-multiplayer games. He received his Ph.D. in Electrical Engineering from Yale University in 1993, and previously received the M.S. and M.Phil. in Physics from the same institution.