Designing Compelling Medical Games

October 6 - 8, 2005
Stanford University


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Designing Compelling Medical Games” is a workshop about the design process. Think of a “cooking school” where the secrets behind each dish (the game) are learned, versus a “cooking class” where the chef demonstrates how to prepare the dish. We will focus on the “why” more than the “how”, a nd participants will have the opportunity to experiment as they create their own compelling game!
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Speaker Profile

Jeb Eddy

Jeb bought his first Graphics Tablet and pen in 1978, shortly after becoming one of the first 5000 people on the planet to buy an Apple II.  He has been developing a pen-based educational application, for handwriting, art, and basic arithmetic, after a Special Education teacher pointed out some problems that one of her students had.  His wife of 38 years has put up with this other love of his life ever since.

He's worked at the company that brought out the KoalaPad in the early 1980s, and in technology education re large databases.

He was a teacher in the Peace Corps, where interest and ability in languages became evident, and is an alum of Swarthmore College and Stanford Business School.

The good people in the SUMMIT group pointed out the potential for medical uses of this software. Jeb is now actively looking for partners for further development and distribution of this globally-appealing and useful idea, on laptops, desktops and PDAs. If you have a Palm device, bring it.