Designing Compelling Medical Games

October 6 - 8, 2005
Stanford University


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Designing Compelling Medical Games” is a workshop about the design process. Think of a “cooking school” where the secrets behind each dish (the game) are learned, versus a “cooking class” where the chef demonstrates how to prepare the dish. We will focus on the “why” more than the “how”, a nd participants will have the opportunity to experiment as they create their own compelling game!
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Speaker Profile

Laura Kusumoto

Vice President, Forterra Studios

Laura Kusumoto has over 20 years of experience in engineering, operations, creative design, 3D graphics, and AI. Before coming to Forterra Systems, Laura was President of IDO Systems, Inc., a startup that developed an MMP platform with virtual chat, dance, and robot-fighting applications. Before that, she headed operations for the digital media R&D group for LEGO, which included the commercial production Mindstorms. Laura was the producer in charge of the first Intuit (makers of Quicken) website, editor-in-Chief of the Pricewaterhouse Coopers Technology Forecast, and instrumental in the creation of a jet-fighter VR location-based entertainment system. Before moving into multimedia, Laura was an engineering consultant and analyst for organizations such as Hewlett-Packard and Xerox; and a project manager and software engineer in artificial intelligence, nuclear safeguards, and oceanographic applications. Laura received an MS in Computer Science at Santa Clara University.