Designing Compelling Medical Games

October 6 - 8, 2005
Stanford University


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Designing Compelling Medical Games” is a workshop about the design process. Think of a “cooking school” where the secrets behind each dish (the game) are learned, versus a “cooking class” where the chef demonstrates how to prepare the dish. We will focus on the “why” more than the “how”, a nd participants will have the opportunity to experiment as they create their own compelling game!
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Speaker Profile

Patricia Youngblood

Dr. Youngblood completed her PhD in Education (Curriculum and Instruction, 1989) and an MEd in Instructional Design and Educational Media both from the University of North Carolina at Chapel Hill, and an MA degree in Educational Psychology from Columbia University in New York. She has 20 years of experience in the design, development and evaluation of technologies for teaching and learning in Medicine.

From 1998 through 2001 Dr. Youngblood served as the external evaluation consultant at SUMMIT, guiding the evaluation of a variety of learning technologies for medical education. In 2002 Patricia joined the permanent research staff at SUMMIT and is now Associate Director for Evaluation. She provides leadership in the evaluation of educational technology applications designed and developed for teaching medical students and residents. Her research interests are validation of medical and surgical simulators, development of metrics for assessing medical and surgical skills, and the impact of 3D visualization for learning anatomy.