Designing Compelling Medical Games

October 6 - 8, 2005
Stanford University


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> Program <

> Evaluation <

> Attendee Map <


Program Agenda

DAY 1

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Presentations

Bios

Videos

8:30-8:45am

Welcome and Workshop Overview

David Gaba, Parvati Dev

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8:45-9:15am

Medical Games-State of the Art

LeRoy Heinrichs

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9:15-10:00am

Game Design for Knowledge, Skills and Attitude Transfer

Bryan Bergeron

 

10:00-10:15am

Q & A

Laura Kusumoto (facilitator)

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10:30-11:15am

Game Design for Engagement

Byron Reeves

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11:15-11:30am

Q & A

Mike Mastrangelo (Facilitator)

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11:30am-12:15pm

Game Design Brainstorming Session A

Pat Youngblood

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1:00-1:45 pm

Small Group Presentations with Feedback

Panel – Bergeron, Reeves, Mastrangelo, Kusumoto

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1:45-2:15pm

Games Genres- with Demonstrations

Pauline Brutlag

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2:15-3:00pm

Authoring Tools for Game Design

Bryan Bergeron

 

3:00-3:15pm

Q & A

David Gaba

 

3:15-3:30pm

Break

Open Game Play

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3:30-4:30pm

Game Design Brainstorm Session B

Pat Youngblood

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4:30-5:15pm

Small Group Presentations with Feedback

Panel – Bergeron, Reeves, Heinrichs, Kusumoto

 

5:15-5:30pm

Closing

Parvati Dev

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7:30- 11:00pm

Open Game Play (optional)

Wallenberg Hall

 
 

DAY 2

8:30-8:45am

Welcome and Review of Day 1

Parvati Dev

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8:45-9:30am

New Directions—Beyond America’s Army

Chris Darken

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9:30-9:45am

Q & A

Bryan Bergeron

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9:45-10:30am

Designing MORPGs (Multiplayer Online Role Playing Games)

Matt Kaufman

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10:45-11:15am

Testing Games That Teach

Pat Youngblood

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1:30-3:00pm

Explorations:

  • Artificial Intelligence
  • Application in Rehabilitation Medicine
  • Art
  •  

    Sowmya Ramachandran
    Walter Greenleaf
    Jeb Eddy

     

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    3:15-4:00pm

    Synthesis of Workshop

    Parvati Dev

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