Creating Games & Simulation for Learning

January 23, 2006
Long Beach, California


> Workshop Overview <

> Program <

> Evaluation (PDF) <

> Attendee Map <


Speaker Profile

David Shorrock

David Shorrock is the Managing Director of the SHORROCK Group, a consulting company helping corporations win new business for training and simulation products in Commercial, Military and International Markets.

Current Interests

Currently, his focus is to develop awareness, articulate requirements and develop training solutions afforded by the application of serious game technology to medical education and training for military and civilian customers. He is active in the pursuit of R&D funding from Government agencies and training program revenue from the services’ acquisition community, who directly support  the warfighter

He is particularly excited by an opportunity to provide a new learning environment that can improve competency and reduce health care costs by making use of historical “training lessons learned” from other industries (recognizing the very different skills of today’s new students) coupled with the opportunities afforded by the “disruptive technology” of serious computer-based games, functioning in a validated learning setting.

He is currently supporting FORTERRA, Inc., a Multiplayer Game Technology Corporation, developing training solutions and products applicable to the US Department of Defense, Medical Education and Training, Emergency Preparedness and Commercial and Entertainment Markets.

His over forty year career in simulation began as a scientist for the British Ministry of Defence, followed by 22 years with Rediffusion Simulation, for whom he was a “start-up” contributor to the growth the US subsidiary based in Arlington, Texas, which became the global market leader in the field of computer generated image visual systems for airline and DOD training. His team pioneered the first airline visual training system to gain the critical “zero-time” training certification under the new Federal Aviation regulations. This remains today as the ultimate standard and as such, enabled the implementation of the first “cockpit resource management” (CRM) learning environment that with other initiatives, significantly reduced training cost and increased the safety of airline operations throughout the world.

Throughout his career, he has always sought to bring simulation technology to new markets, including simulators for theme parks and location-based entertainment.  He has a particular passion for medical education and training for which his initiatives included one of the first real-time, math-model based anesthesiology simulation implementations, in collaboration with the University California at San Diego; Computer-based training curricula for University of Texas Health Sciences Centre in Dallas; Laparoscopic Surgical Skills Simulation for Thomson-CSF in France and Sinus Surgery Skills Simulation Market Studies for a large US Aerospace Corporation. He was educated in Applied Physics at the University of Bournemouth in England and currently resides in Orlando, Florida.

 

 
© 2005 SUMMIT - Stanford University School of Medicine. All Rights Reserved.