Designing Case-based Learning for Virtual Worlds August 24-25, 2006 Stanford University-Wallenberg Hall
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Program Agenda
DAY 1
Creating a “Serious” Game-Specify Target Audience & Learning Goals
Creating a “Serious” Game-Specify Rules of Play & Engagement
Story Development for Modeling Virtual Patients
Assessment and Evaluation in Online Role Playing Games for Learning
Facilitating the Debrief, aka “After Action Review”
Creating a “Serious” Game-Specify Learner Assessment & Game Evaluation
Concluding Session: Group Presentations of Participants’ Game Designs