Overview
Can we link Web, CD-ROM and DVD delivery of learning technologies with the
motivational aspects of games? The current generation of students of the healthcare
professions includes an increasing number of ‘gamers’ who access web-based video
games for entertainment.
This workshop focuses on examples of ‘serious games’ that
embrace learning with the ‘fun’ features of video games, without regard to how they are
delivered. Issues of design, development, and interfaces/controllers will be discussed,
with comparison examples.
The presenters will review issues of motivation that are
primal affinity factors for the success of video games, issues of scoring and performance
metrics, and will link these to learning about delivery of quality care and safe
professional performance. Multiple levels of gaming for learning will be discussed for
applications in patient education regarding disease management, or those seeking pre-
hospital familiarization prior to a scheduled visit, or for various members of the
healthcare team, including for pre-hospital providers (first responders to crisis events).
Benefits of attending this workshop:
You will gain a working knowledge of what stories or scenarios make a good educational
video game, and see demonstrations of medical and surgical simulations that are subjects
for use of gaming strategies and technologies.
Prerequisites:
It is desirable that participants play at least one modern videogame on game stations or
on the web, and to be able to discuss its desirable features at the workshop.
Audience:
This workshop will be of interest to developers and educators who have recognized that
games can capture and hold a player’s attention for many hours, and are seeking to add a
similar engaging component to learning resources in their area of expertise. (No audience
size limit.) |